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license

You are free to copy and distribute the rules of Abande. Commercial use is disallowed.

See the full license agreement at Creative Commons.

Creative Commons License

the official abande rules

Abande rules are copyrighted © 2005 by Dieter Stein

This version: December 30, 2005
Initial version: September 8, 2005

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 2.0 Germany License.

introduction

Abande is an abstract board game. Two players in turn enter new pieces on the board or move pieces already placed to capture opponent pieces and end up with the highest score.

equipment

board

Abande is played on a 7 × 7 orthogonal board, or a hexagonal board providing 37 spaces.

Abande-empty-boards

Pieces are placed on the intersections of the lines.
Please note the special coordinate system of the hexagonal board.

pieces

Each player is provided with 18 stackable pieces in white or black respectively, which are placed in front of each player. These are called the “pieces in hand”.

Initially the board is empty.

object

Players attempt to get the highest score. Each piece or stack on board under a player’s control is added to the final score. Regarding stacks, the topmost piece determines its owner.

sequence of play

Players move in turn. The player playing the black pieces starts the game by entering a piece somewhere on the board. This is called the “initiative” in contrast to a regular move, which can be:

If both players pass their turn in sequence, the game is ended.

the “band”

In any stage of play all pieces on the board must be connected. There must be one single “band” (hence the name Abande). Please note that this band can include patterns like forks or networks.

entering a new piece

As long as you have pieces in your hand and you do not want to or cannot move a piece already on the board you must enter a new piece on an empty space connected to the band.

Abande-ortho-enter

New pieces must be placed adjacent to other pieces (or stacks) already on the board.

Abande-hexa-enter

There are 8 connections on an orthogonal board and 6 connections on a hexagonal board.

moving a piece

Instead of entering a new piece you can also move a piece (or a 2-stack under your control) already on the board:

Abande-hexa-capture

Possible captures for White: e2-d3, e2-e3, e4-d4, e4-e3, f2-e3. Possible captures for Black in the same position: b3-c4, d3-e2, e3-e2, e3-e4, e3-f2 (note: the complete stack on e3 is moved).
The marked pieces on c4 and d4 are fixed and cannot be moved.

Abande-ortho-capture

There is only one possible capture for White: c3-d4, the stack on e3 cannot move. Possible captures for Black in the same position: e2-e3 and f3-e3. The piece on d4 cannot capture at c3 or e3, as this would split the band.

passing a turn

If a player has no more pieces in hand, he can pass his turn, i.e. he does not need to make a move. However, he does not lose the right to move again in a subsequent turn.

end of the game

If both players pass their turn in sequence, the game is ended.

sleeping pieces

Before players sum up their scores, pieces or stacks, which have no connection to an opponent piece, are removed from the board (note that pieces within mixed stacks are not connected in this sense).

Also note that by removing sleeping pieces, it is possible that the band is split.

Abande-hexa-sleep

The marked pieces and stacks are “sleeping” and will be removed.

score

After that, each remaining piece or stack (even if it is split after removing sleepers) counts towards a player's score:

The player with the higher score wins the game of Abande. If both players get the same score the game is drawn.

In the above hexagonal example Black wins the game by 12-15 points.


Abande.com - an Abstract Board Game. Copyright © 2005-2014 Dieter Stein.